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Entry #2

NO MORE MK SPRITES!

2009-02-09 15:35:37 by Yeury

I'm sick of using MK sprites. Their too rigid to be able to work with and their hard to edit. If I had the time to actually draw new sprites and create unique moves for each MK character, then I would and it would come out nicely. However I don't have that time, so i'm moving away from MK sprites....and eventually I'll move away from sprites all together. Don't get me wrong. I love sprites and I always will. But everybody gets tired of the same shit everyday. Its just like eating a hamburger every single day; breakfast, lunch, and dinner. You know.....change is sometimes good.


Comments

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ikoolikool

2009-03-01 21:09:17

Me 2 bro... eventually, Imma hafta move on to hand drawn animation...
OR EVEN GAMES O_O!

Yeury responds:

yep. I also want to learn how to make games. But It seems like a lot of work. I can't teach myself all those codes and junk.


ikoolikool

2009-03-18 20:55:18

Well if your not using MK sprites anymore, do u have any idea of what you may move on to?

Yeury responds:

yeah, I have a MK series planned out.


R1665R1665

2009-03-23 03:02:02

I've actually found that MK sprites are very easy to edit if you have the right tools. They are certainly a lot easier than editing SF sprites. Those are a bitch.

When I quit sprites, I will probably quit flash.

The fact is, if you want nonstop white-knuckle thrill-ride action, you have to go with sprites. Vector and hand-drawn just can't compete with a good sprite animation in that department.

R1665

Yeury responds:

I see your point, but theres a lot more sprites you could work with SF.....you know. With MK you get like 3 different punches, 4 kicks and 2 special moves, and thats it. Its good when you mix SF and MK cause theres a lot more variety but, its not easy to come up with an awesome fight just using MK characters.

I like both sprites and hand-drawn flashes....Their both unique in their own way. But the thing I like about hand-drawn flashes is that you can create your own fighting style and your own identity; and not use a pre-existing one.


TrixiaoyuTrixiaoyu

2009-03-23 07:27:43

"I'm sick of using MK sprites. Their too rigid to be able to work with and their hard to edit."

Not really... but I do prefer street fighter sprites. =D

Yeury responds:

yeah. I actually prefer a mix of MK and SF, their a good combination and they both make up for eachothers flaws.


R1665R1665

2009-03-24 04:56:27

"With MK you get like 3 different punches, 4 kicks and 2 special moves, and thats it."

It all depends on how creative you can get with what you do have. One editing advantage that MK has over SF is that the relative lack of contrast on MK characters makes it easier to form seamless edits. If you really want to get creative, you can separate and animate individual parts of characters (like I did with Sonya cooking the grenade).

Depending on the character, you can turn two or three special moves into half a dozen new moves. I used the sprites for Sonya's Leg Grab dozens of times in several moves, but she never once actually performed a Leg Grab.

"But the thing I like about hand-drawn flashes is that you can create your own fighting style and your own identity; and not use a pre-existing one."

To a degree, yes. However, you still run into a few problems.

Let's say you wanted to make a hand-drawn fight that would rival the intensity and speed of sprites. Are you going to hand-draw 200+ replacement images for a character? Would it be worth it to draw dozens of detailed images that will only be seen for a split second each? There is a tendency among hand-drawn artists to "dwell" on their art, making its exposure time worth the drawing time. It's understandable for the artist to want to do that, but it's bad for action.

Your other problem is your "identity". Even though you may be hand-drawing your Mortal Kombat art, you are still using pre-existing ideas and characters. Unless you completely redefine those characters from the ground up, you're always going to be "unoriginal". That's the rub.

One more thing about "fighting styles" with hand-drawn art - Please show me one, just ONE, hand-drawn flash that features detailed artwork, has a distinct, non-repetitive fighting style and holds a quick, uninterrupted pace for more than sixty seconds.

That means no Dragonball Z knockoffs, no Matrix bullet-time stuff, and no characters standing there "twitching" for five seconds at a time. No stick men or sketch work, either.

If such a flash exists, I have not found it.

-------------

I'm not trying to bust your balls here, I'm just naturally argumentative...

Sorry.

R1665

Yeury responds:

I'm not trying to bust your balls here, I'm just naturally argumentative...

I can see that.


TrixiaoyuTrixiaoyu

2009-05-10 16:25:38

Don't be sick of the sprites man! Make a new MK movie!

Yeury responds:

lol, i will trixi. but im kinda tied up at the moment. :p school and junk.


mortis5000mortis5000

2009-05-25 03:46:19

Its good that your back

Yeury responds:

Mortis! Long time no see you!


therb8therb8

2009-07-26 05:37:54

man you should do street fighter like me trixy and evry1
or you could do something no ones done b4
you could make a flash purely based on kof
that would be cool :)


Slicing-ClawsSlicing-Claws

2009-08-27 07:25:39

New news post


westwarren32westwarren32

2010-02-05 05:37:02

AW, but you kinda make good funny flash using sprites


SoulViruzSoulViruz

2012-06-22 12:24:26

Werd there too complicated to work with i agree.